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  • Dror Margalit

Wobbly Timeline

On my way to convey our inconsistent prescription of time, I spend a lot of time trying to "tame" a sine wave. Quickly I learned that sine waves know physics better than I do.

Click buttons to interact

Find sketch here

I wanted to experiment with the idea that our perception of time is subjective, and this different perception can influence the way we remember events or think about the future. To do that, I tried to make a timeline that changes when people interact with it. However, I couldn't get the mouse interaction quite the way I wanted.

I tried using the mouseX and mouseY positions in different ways to make the timeline move in different directions. Yet, the timeline was either completely off, not interactive enough, or followed the mouse too much.

Eventually, I decided to add buttons and make each of the interactions different.

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